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World Maps (current as of the 1st campaign)

The history of Penultima is fairly bland -- at least, its history books are. Once you get by all the flowery prose and Thees and Thous, you can condense the entire epic tale down to:

"This country was formed when people entered the valley and said 'This looks like a good place.' and stopped and settled down. Things sort of went on from there."

Penultima is bordered to the north and east by the Interesting Mountains, and to the southwest by the Uninteresting Mountains. You can enter via Claustophobia Pass, taking care to get through the somewhat paranoid security checks of Penultima's tiny army at the PassGate fortress. Or, you can enter via BigMouth Pass to the south, future site of Greater PassGate (once funding can be found)...

(map of Penultima)

KEY:

  1. Claustrophobia Pass
  2. PassGate Fortress
  3. Glod Gloddson's Mine
  4. Stout Village
  5. Malevolent Peak
  6. Dayglow Forest
  7. Johnson's Farms
  1. Penultima City
  2. Burbville
  3. Penultima University of Thaumatological Science (PUTS)
  4. Squat Village
  5. Moonlight Forest
  6. Bigmouth Pass (Future site of Greater PassGate)

...and of course, there's Penultima City itself, which is a wayward stop for wayward travellers who want to spend money and indulge in good local government.

KEY:

  1. King Rob Park
  2. Bloodsport Arena
  3. Royal Castle
  4. Guild of Middlemen
  5. Grandma Skullsplitter's Shop
  6. Tia's Exotics
  7. City Guard Office
  8. House of Payne
  9. You Deserve a Break Today Tavern
  10. Seller's Market
  11. Unholy Cult of Dagnar Del'gnav and Bingo Parlor

 


Neverwinter Nights
copyright 2002, Bioware
Penultima story & characters
copyright 2002, Stefan Gagne

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